Global Game Jam 2015, Trapped


Developed over 2 and a half days for the Global Game Jam 2015, Trapped is an online turn-based game inspired by the party game, Mafia. Players are trapped in a mansion and must work together to escape it by chatting and trading information during the day, and searching for clues and keys during the night. One player is randomly chosen as the betrayer, whose goal is to prevent everyone else from escaping through subterfuge and spreading misinformation.

The theme of the jam was “What do we do now?”

Play: Windows build download
Role: Programming (team of 9)
Period: January 2015
Software: Unity, C#

Responsibilities:

» Implemented item interaction and the notes system

Indies VS PewDiePie Game Jam, SpectRANce


Developed over 2 days for the Indies VS PewDiePie Game Jam, SpectRANce is an endless sidescrolling runner where the very walls pulse to the beats of the music. Play as V3x, an eccentric DJ lost in its own tunes. Avoid the neon walls and hordes of nasty, off-tone notes as you guide V3x to a state of musical bliss!

The theme of the jam was “fun to play, fun to watch”, with an emphasis on laughter.

Play: Web build on Game Jolt | YouTube video
Role: Programming (team of 7)
Period: November 2014
Software: Unity, C#

Responsibilities:

» Implemented player movement and player invincibility
» Adapted and refactored an existing audio visualization system to fit the game’s needs

Private Game Jam, Armydillos


Developed over 3 days for a private game jam among friends, Armydillos is a quirky 2-player competitive game where players vie to knock their opponent off the stage as military armadillos, while avoiding explosive and bouncy cacti.

Play: Web build on Kongregate
Role: Programming (team of 6)
Period: February 2014
Software: Unity, C#

Responsibilities:

» Implemented the “mine” gameplay mechanic
» Sourced for a portion of the SFX

Holiday Game Jam, Chromatone: Holiday Edition


Developed over 7 days for the Holiday Game Jam, Chromatone is an abstract 2D game where players breathe color back into the world using a little red dot.

The theme of the jam was to make a game that celebrated the holiday spirit. Although the event itself spanned 3 weeks, due to pre-existing arrangements I only had about a week’s time of development while traveling to Japan and Singapore. This game could not have been finished without the help of Catherine Grealish, who composed the music for Chromatone.

Play: Windows build download
Roles: Programming, Design, Art (team of 2)
Period: December 2013
Software: Unity, C#, Illustrator, Photoshop

Responsibilities:

» Coded all gameplay systems
» Designed the game’s level
» Created all art assets in the game
» Collaborated with a composer remotely

10 Hour Game Jam, 食いしん坊クロース (Santa the Glutton)


Developed for the 10 Hour Game Jam in Japan (organized by Ryo Suzuki), 食いしん坊クロース (Santa the Glutton) is a top-down 2D game. As Santa, players race against the clock, consuming as many cookies and milk as they can in order to reach the Christmas tree at the top of the level.

The theme of the jam was “Christmas.” I was fortunate enough to get the chance to attend the event as it coincided with my traveling schedule in Japan. The initial concept was thought up by Elise Motzny.

Play: Windows build download
Roles: Programming, Design, Art  (team of 1)
Period: December 2013
Software: Unity, C#, Illustrator, Photoshop

Responsibilities:

» Programmed all gameplay systems
» Designed the game’s level
» Created a portion of the art assets

Charity Game Jam, Styx Cleanup Turbo


Developed over 3 days for the Charity Game Jam, Styx Cleanup TURBO is a forward-scrolling 2.5D game. In it, players take control of Charon in keeping the river Styx clean by incinerating trespassers, litter, and repairing filtration devices.

The theme of the jam was to make a game that raised awareness for a charity and / or captured the spirit of giving. Games made for the event were encouraged to include the word “Turbo” at the end of their title. The charity I chose was water.org, an organization that seeks to provide clean, sanitary water around the world, hence my game’s focus on water pollution.

Play: Windows build download
Roles: Programming, Design, Art (team of 1)
Period: November 2013
Software: Unity, C#, Maya, Illustrator

Responsibilities:

» Implemented all gameplay systems
» Designed the game’s levels
» Created all art assets and animations, excluding the charity button and skybox

Alpha Lab Game Jam, Magnetic Square Dancing Wasteland


Winner of a November 2013 college game jam, Magnetic Square Dancing Wasteland is a forward-scrolling 2.5D game that was developed over 2 days. As a mutant in a post-apocalyptic wasteland, players must use two giant magnets to get past evil dancing square robots and reach the dance party at the end.

The game’s theme was “delightfully dark.” Its title was decided beforehand by another team, using the video game name generator.

Play: Windows build download | YouTube video
Role: Programming (team of 12)
Period: October 2013
Software: Unity, C#

Responsibilities:

» Programmed a majority of the gameplay systems
» Maintained the game’s design document and task list
» Collaborated with 2 other programmers in solving various technical and design problems